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Whoa nice catch thanks, edited my comment
Hi if anyone wants fixed gradient you can just modify this code like that void SampleGradient1_float(float inputValue, float4 color1, float4...
@KingSlayer5986 have a look at these if you didn't manage to solve your problem :...
I had this problem on webgl android, I changed the anchor of my text components so they would display at good position with different resolution.
[IMG] My package is based on Sebastian Lague's Procedural Landmass Generation but with a totally different approach. I got rid of all the...
[ATTACH] Hey all ! I forgot to post my work on here. So here it is, my free Procedural Terrain System. You can also try it here(itch.io). My...
I don't know it that'll help since I'm no expert .. but, https://helpx.adobe.com/creative-cloud/faq/mixamo-faq.html Here it says : You can use...
[MEDIA] [IMG] «Une image vaut mille mots» «A picture paints a thousand words» Hey Everyone! My first asset ElectorchInventory just went live...
Okay, so I kept the line as is "com.unity.render-pipelines.high-definition": "12.1.2", and added "com.unity.render-pipelines.core":...
well I followed the fix and it seems I've followed Pranav's footsteps.. So I -Copied the folder from...
if anyone still has this issue and is wondering why, it might be because you need to open Edit -> Project Settings -> Tag and Layers and set it...