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Yep, that's normal. I think Unity runs mouse input through the touch API on Android in the editor because an Android build typically can only...
Just wanted to bump this and say supporting touch in WebGL in the legacy GUI would be very helpful for us too, targeting Surface tablets in our...
We're using WebGL on Surface tablets and touch input works just fine there, so I would think that would translate to other touch input windows...
Cool! Glad to hear that fixes it, will add something similar to our setup soon. And yeah, we had a lot of stuttering on Chrome initially too. I...
Encountering this issue too (on 5.5.1f1). And as noted in that issuetracker bug, it does indeed appear to be because WebGLMovieTextureWidth and...
Great, that does appear to fix it, thank you!
We're encountering a problem where the UI text in our builds will randomly flip upside down, both in the immediate mode GUI and the new UI system,...
Heh, I suspect I'll be quite pleased with a similar outcome as well. Thanks for the response!
So this might sound like a funny thing to be worried about this far in advanced, but for Boston Unite, is it expected that any Unity evening...
Cool, thanks. What about of the first screenshot in the asset store...
Version 1.1 mentions some added effects like the holographic effect and there appears to be some screenshots of that but are there any demos or at...
Okay, yeah, I suppose just creating separate test apps would work well enough in the meantime. And would still strongly push for raw data export,...
Okay, thanks for the explanation @angeloferro! After re-reading the points explanation it did occur to me that unique enums might not be any...
The new data explorer looks pretty sweet! Wanted to confirm that you can now indeed download all the raw event data via the csv download? And I...