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To close the loop on this, it wound up being a version issue. Once both my work partner and I synced on to the same Unity version (2019.3.5f)...
Pretty sure it's either or thing. Either use XR Plugins or the Oculus Integration package from the Asset Store (OVRManager is rolled into the XR...
Hi! I'm having the same issue. I've begun new projects on both Mac and PC under 2019.3.11, stepped through the process of importing the latest XR...
Thank you for sharing this video. It answered a lot of questions. There is a lot of deprecated knowledge out there around Oculus/Unity...
*facepalm* Looks like the issue (in my instance) is the HMD needs to begin tracking before Touch controllers fully activate. The HMD sensor is...
It's March 2020 and this is still happening, and the Oculus Home button fix still works. Thanks for saving me hours of frustration! I luckily...
Found solution for my issue on Mac here, http://answers.unity3d.com/questions/1280198/unable-to-list-target-platforms-cant-build-into-an.html The...
I've installed SDK and correctly pathed to it in Unity, yet when building Unity still says it cant find it. Thoughts? [ATTACH]
So the answer was as indicated in this post, http://answers.unity3d.com/questions/844423/wwwtext-not-reading-utf-8-text.html This is a verified...
HERE THE ANSWER THAT FIXED MY ISSUE: So the answer was as indicated in this post,...
I have a JSON file I can successfully parse via JsonUtility.FromJson when I fetch it locally from StreamingAssets, but fetching that same same...
@Brathann I had Debug scattered throughout, but one was just above the JsonUtility.FromJson() call, and output exactly the same value (as far as...
Additionally, no error is thrown by JsonUtility.FromJson() if I serve the JSON file locally: var jsonString = File.ReadAllText...
I'm working on loading/parsing JSON from a server. I've been having such a difficult time with this, I've reduced the JSON down to just a single...
Never mind. ;) After initial error and some developer error, AsssetBundleManager pipeline seems to be working fine on 5.4.
First error fixed via this post, https://issuetracker.unity3d.com/issues/assetbundle-manager-local-assetbundle-server-does-not-start-up
Loading a project built on 5.3 using AssetBundleManager to handle all the tasks related to the Asset Bundles I'm building out of the project. On...
Thanks, Vincent. Disabling "Strip Engine Code" in Player Settings fixed the issue. All my scene Asset Bundles are now loading from the remote...
When loading the remote Asset Bundle Xcode debug outputs a series of messages like this: Could not produce class with ID 108. This could be...
I'm creating Asset Bundles for individual scenes using the AssetBundleManager tools. In the editor, in LocalAssetBundle Server mode, everything...