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Thanks for the suggestions, I will try them out!
Hi! I have a relatively small Unity project that is currently built for Oculus Rift DK2, using Unity Editor 4.6.6f2, Oculus runtime 0.5.0.1 and...
I see, that 64k limit is hardcoded in Unity. Actually, a version of your importer that automatically splits large meshes into child gameobjects...
Unfortunately it is rather heavy files (CAD models). Dynamic OBJ imports does seems easy compared to dynamic FBX imports, but if I can get this...
Optimally, I would like to do it during runtime, but this has proven quite difficult, so I've scrapped that idea. I was probably a bit unclear in...
Sorry if this is a dumb question, I'm still a newbie when it comes to Unity. I'm working on a project in which I would like to import a new asset...
If the thread starter is reading this, I would very much like to download this wrapper, it would be a tremendous help!
Sorry for the vague title, couldn't really fit the question into the title. I'm a Unity beginner who is working on a small Unity project where I...
Hello! I'm working on a project in which I need to import very large, detailed models during runtime. I was wondering if there is any upper limit...
I tried the trial version of that plugin at a friend's house, but it just crashed... There is another plugin on the Asset Store, but it's 250€...
Thanks, I will do that. Still, I would like to explore some other options, for example creating some kind of script that loads a FBX file into...
OBJ might actually work, but when importing the same object into Unity saved as both FBX and OBJ+MTL, FBX has worked a lot better for me, I'm...
Thanks for the reply! That's a bummer... I do not have the Pro version at the moment, but if it will be necessary for the project I might be able...
Hi everyone and happy holidays! I am a Unity beginner who is currently working on a small Unity project in which I will need to dynamically load...
I'm fairly new to Unity and I'm working on a small project in Unity with my Oculus Rift DK2 but has run into some issues that I was hoping this...