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Hello Prime, I have a problem with gamecenter plugin. I imported the newest version of the plugin and now I'm getting this linker error in Xcode:...
Hi, I'm here to report that both of the leaderboards started working correctly today by themselves. So I guess that this was an issues with Apple...
I have two leaderboards in one single game. The first leaderboard is just the distance travelled and the second lederboard is distance multiplied...
Thanks for the info. Did anyone else had this problem (one ledarboard working and the other one not)? Should this problem go away, after the...
Hi Prime31, I get no errors in the log. I have two leaderboards in the game and I just found out that one is working and the other is not. That...
Hi, yesterday I upgraded to Unity 4.2 from Unity 3.6 and it looks like the GameCenterBinding.reportScore is not working anymore. Everything else...
Hi Zeblote, thats an interesting idea :). But I don't know if that is even possible for me, so I'm not doing that for now :). I'm still looking...
I did that, but I got just one rating from that. And if you make it free for too many times, a lot of these promotional network won't work with you.
Hello, I don't know if this is the right place, but I would like to ask if someone could please help me with this problem: I was talking with...
Atomic Brick Breaker 3D New kind of brick breaker made in 3D. Its free, so please check it out! App store Google Play [attach]...
Hi, recently we ported our game called Atomic Brick Breaker from Android to iOS. It is a revolutionary brick breaker that is really in 3D :)....
Yes, that is exactly what I meant. Thank you, that helped me a lot :).
Agent_007, is this normal, that the size is so much bigger on iOS device then in the log? Thanks.
Thanks Agent_007, I checked the log and I see this info (I'm not sure if I am looking at correct place): Textures 12.6 mb 41.6% Meshes...
Hi Glockenbeat, do you have any differences with with build sizes? I am also porting my android game to iOS and the size differences are huge...
Thanks order66, that reduced the size down to 65MB. But that is still much larger then android build. Any more suggestions? :)
Hi, I am porting one of my android games to iOS and I can't find a reason why IOS build is so much bigger. The game on Android is 16MB big...
Hi, great idea. I think that this is the way that we can compete with the large game companies - by helping each other! I will also add a lot of...
In last update I added OpenFeint achievements and leaderboards, so we can compete with each other :).
I think that is probably the reason, I said no to openfeint at first launch. At that time I didn't even know what openfeint was :). The problem...