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Same here, what a mess
Considering about buying this. Would it be possible to apply the effects to the UI elements/canvas only on SRP? How would I go about setting that...
Thanks for the reply. Do you mean the "Component Tools" overlay? That would only show you the tools available for the selected component, but not...
Can't seem to find a way to open a custom EditorTool inspector window as before, to be able to change serialized fields defined in them. Before I...
That's a real shame, I managed to get something going. The problem is the highlight masks are hand drawn, which goes well with this particular...
Is there a way of getting the light direction inside the soft shadow shader? I'm trying to do sort of like a back lighting or rim lighting of some...
Thanks Dunk for the reply. That's a real shame, hopefully they will make it extensible in the near future!
I noticed there's only rectangular grids for the Tilemap. I know they will probably add hex and isometric grids later down the road, hopefully...
Nice to know there are plans to support A* Pathfinding Project, can't wait!
Nice work, can't wait to see Cairo tiling and other effects! However, right now even in the example scene when I run it I see everything upside...
Thanks Andy! both for the suggestion and the fast reply! I tried that, the problem with that is that the asteroid will be seen even if there is no...
Hello! Same here, having the same two problems as you do. Getting weird shadows when two SFPolygons meet, also doing parallax scrolling with...
Any news on transfer orbits (Hohmann/Bi-elliptical)? Would love to have this feature implemented in GE! Thanks!
Was wondering how I can fix an issue I am having. Basically, when setting the SFPolygon opacity to something less than 1.0f, and the shape is...
Happy to know that it is planned and on top of the list! You guys are amazing! I'll wait for one of you to take a crack at it, you will definitely...
Is there a way to have shadows on any XY plane, not just the one where Z == 0? Working on orbits right now and they are on 3d, the spaceships...
Looking forward to it! I also use Chronos for the same reason. Thank you for the fast reply too!
Also having the same problem, time scale does not have any effect. I would also like to know if planetary transfers are something that you have...
I am also interested in this, where should I start looking into the low level API to extend/implement something like this?
Was wondering, how difficult would it be to not render any lights or light cookies when inside a fsplolygon? Where should I start about doing...