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It wasn't done by Epic though. It's an interesting move by Xamarin, akin to their move to try and take on iOS and Android developement. The...
Yeah I know, it took them a total of 5 months to get to this point... sheesh /sarcasm You do know that you could generate lightmap UVs inside UE4...
Here: http://mono-ue.github.io So looks like Xamarin has grabbed the publicly available UE4 source and implemented C# and F# support in UE4....
My feature request would be a generic way to generate a change log or commit report of some kind to some document format or formatter :) Tommy.
Good work TS. I think I might contribute to this... I'll grab it soon and have a look. Let me know what you need help with. Tommy.
Yep something is definitely broken... I'm looking at this myself right now. I'll let you know if I figure it out.
That's totally strange why didn't your original staged project have correct libs? Perhaps eclipse wasn't set to add them to the APK?
Nope it is meant to work. In fact that is how you do more advanced DRM and other utility functionality. The process you are describing is used...
Hey immunity, Can you share how you got this to work... trying to implement drag and drop and have the same problem as you. Window is not in...
Hi Guys, I have somehow messed up my system level bindings to HID controllers on Mac OS X. Does anyone know what Unity3D uses as it's...
Hi Diogo, Awesome stuff. Running on mac here and having real trouble importing a 16k x 16k png. What am I missing? I get: Texture import...
I take it that is a not an easy problem to solve :) Is it even possible to get the scale of a texel? That might solve my problem.
Hi Guys, I'm not a shader guy at all, so please don't eat me alive :) If you imagine a standard unity cube at scale (1, 1, 1), I'm trying to...
So... here is a burning million dollar question; How do I delete a connection in the tree editor in the root to a child, once it has been made?...
I haven't had a chance to look at the code again since I posted here... I'm super busy. There's probably issues with it, so you are warned :)...
For sure... I'll do it tonight. Yep absolutely.
In the case of 1G and 2G, I guess you would do the usual Unity thing and check the device generation and set the sample size/enabled/disabled...
Okay, I thought I'd start a discussion of MSAA, considering that the 3GS and above have the hardware support for it (and Apple has implemented a...
Here you go: http://jamstudiosgames.com/publications/multisampling.pdf I haven't used it in our projects yet, but knock yourself out! :)...
Guys, v1.1 update is coming mid week. Tommy.