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Thanks, this code work fine. One more thing. I try change playable speed at runtime like this: PlayableDirector director =...
Thanks for answer. Another question. Is there any method to get this binded object inside of PlayableBehaviour exept void ProcessFrame(Playable...
Hi guys. I have a lot of custom Playables and all of it have a same TrackBindingType (MyType, for example). [TrackClipType(typeof(ClipType1))]...