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Hey there! I've been having a lot of trouble with getting VS code to work with unity on my new PC. Basically, it seems Omnisharp, intellisense, or...
Hello there, I am an amateur female voice actor who is looking for a gig, small, medium, or large. I have acted on stage in musicals so far and am...
We've been looking into creating a multiplayer game. We've made a few single player games, and there's not much that we haven't been able to...
Hello there, we are looking for anyone who is familiar with the Profiler system. After watching many tutorials and reading articles, we still...
We have. We are currently trying to learn the profiler, but we are very confused about it. Although we will figure it out with time.
Trying our best to figure this out. Here's our profiler. There are some pretty intense spikes, but "EditorLoop" seem to be the cause...
We're developing a VR game. On PC, it runs decently. It's easy to hit 80+ FPS which is more than enough. There are still some slow downs, but we...
Hello! We are Alekcake! We are a team of 2 working on a casual VR shooter called "DemonPandemicVR." The game as a single player experience is...
thank you!
you are a life saver, thank you so much!!!
[ATTACH] Here's our code. Anything highlighted in orange can be ignored. Basically, after building the game and launching it with the line...
hello! does anyone know the proper way to setup executable command arguments? we are making a VR game, and are trying to proper implement support...
Yes, it is. Changing the build location gives the same error.
Thanks for the reply! Here's the only other things that are logged into console. I can't find anywhere in my player prefab that has script errors...
Currently developing a VR game. Everything works fine in editor, but trying to build the game gives the following errors, and I have no idea how...
Hello there! We are seeking assistance with getting a PUN 2 Lobby system setup for our VR game. We have a lobby system currently, we just need it...
Awesome, thank you!
public GameObject reloadTrigger; //other code public void CheckReloadMethod() { if(reloadTrigger.activeSelf(false)) {...
In my case, I had to get myanimationcontroller to just play the animation rather than setting it to true.
I finally got the animation to play when the "enemy" gets close to the player, but the animation loops rapidly. How can I make it wait for the...