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You can use rigidbodys on players and on the object and let the physics engine of unity to take care the rest or you coud use a collider on the...
But really there is nothing we can do?. How come Shovel Knight doesn't have this kind of problems ? How did they did it ?
I just did it and the space key keeps doing the same.
I am doing a platform game and i configured the input manager to use the "up" key and the "joystick 3" to jump, but if i press the "space" key it...
What if i want to pause a coroutine that has a "yield return new WaitForSeconds(3);"? Where should i call to "yield return _sync();"?
cool....keep the good work
ajjajajajjaa......really funny man.....but i would like the sheep to have some odd power.
post a video bro, so that we can see the gameplay.....
Broo, looks awesomee..Are you planning making a game out of it ?
looks pretty cool, congrats.
Changing the image with a script when the cube receives the click,