A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I've just implemented this on our CI pipeline. For anyone still interested, the gist is to use Environment.ExpandEnvironmentVariables() to...
For anyone coming here in 2019 using Unity 2018 (I'm on 2018.3.10f1), this answer is no longer correct since Unity has changed the API for...
Sure, go right ahead :)
So in our project we use it to check if a UI animation should play. In that case we use a coroutine that checks either every frame or with some...
It isnt stupid. If you change 1 thing and you have to rebuild the layout immediately, you pay the cost up front, even if you want to change 1000...
Sorry for necroing an old post, but I had to do something similar today, although I avoided trying to mimic the callback...
Sorry for necroing an old post, but I had a similar issue today, and could not find a complete solution via Goggle, so I wrote my own based on the...
This looks awesome. One thing I usually always have to write custom editors for, is adding buttons in the inspector that runs code in my...
Here's my take on the solution by @CaptainSchnittchen. I wanted to get rid of the upwards traversal of the hierarchy, as our project will run on...
It looks like your code executes on every frame, which means that it is not so simple to convert. What i would do is take the contents of your IF...
Updated my answer :) Added missing InputHelper.cs and TouchCreator.cs files, and updated SwipeManager to also accept long press! :)
So I rewrote the SwipeManager implementation by Brad Keys for use in our own game (supports touch and mouse swiping). I wanted more control over...