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This worked for me. Found out that, my Editor.log file was more than 13 GB.
switching the app to the "Consumer" type did fix the problem. Thanks a lot.
1. for facebook app I selected "gaming" app 2. in facebook 'apps and website' my game does show up. 3. error: "The player is not authorized. Wait...
Hello, this is my first time using the unity authentication system. Here, I want to implement a player Facebook login system. First I am trying to...