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Yes. If you are using an OrbitUniversal then set the inclination to 180 degrees.
Gravity Engine 4.0 is now available. The new ManualShipControl and TransferShip components make moving around in orbit very easy....
https://assetstore.unity.com/packages/tools/particles-effects/chaotic-motion-95023 Watch tens of thousands of entities swirl in patterns...
https://assetstore.unity.com/packages/templates/systems/gravity-engine-62432 Now can plan a free return trajectory to the moon and back:...
Ok. I will add a variant of Solar that uses solar masses to the feature backlog.
Thread or email is up to you. Email is often better when sending screenshots/attachments etc. Don't worry about bombarding me. Your plan is...
Always happy to discuss feature requests. Either here or on the support email nbodyphysics.com You mention several different length scales...
I assume you mean as in a spaceship spinning while orbiting? This can be handled by making a child object attached to an NBody (influenced by...
The internal NBody physics has alway been in double, although orbits are initialized with floats for the eccentricity etc. Kepler evolution was...
Hi, Yes. I have issued one update already in 2019 and have the next one about a month from completion. Coming in the next release will be: - a...
https://assetstore.unity.com/packages/tools/physics/navball-adi-127558
Multiplayer support is a cool idea. There are no near-term plans - since I have a backlog of orbital mechanics features: - Lambert (ellipse to...
Excellent. Feel free to ping me at nbodyphysics@gmail.com for questions or to ask to be added to Beta for 1.8 so you can get early access to...
GE has routines to apply impulses to bodies to allow course corrections. These can be called directly or can be queued up for future times via a...
The gravity force is done via adding an NBody component which will handle the translational motion due to gravity. You can keep a rigidbody for...
In principle the Hermite integrator is not strictly reversible or energy conserving. Since it is fourth order (vs 2nd order for Leapfrog) it will...
There is choice of integrator for massive bodies in GE. The Leapfrog integrator is time-reversible. The time step can be tuned in several ways,...
Version 1.5 has been released. It features trajectory prediction via N-body look ahead. The tutorial for this is: [MEDIA]
Yes. I upgraded to 2017.1.0f3 and all the tutorial and demo scenes worked. No warnings after upgrading. I do note that the FrameRateTest scene...
I am planning on doing some work on this after I get version 1.5 released. V15 will support N-body trajectory prediction, showing the paths...