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How can I send you the project? I packed it into a zip file of about 180 mb. It would be just that project without any SRP etc. installed (unless...
To reproduce the error: 1. create a new project with ASE 2. Open the canvas 3. Create a Gradient node
I am getting this error message repeatedly: Assertion failed on expression: 'didInsert' UnityEditor.EditorGUI:GradientField...
That is good to know. Thanks for the fast reply.
How tighly are your system tethered to your floating origin system? I tried out your floating origin system (I tried the freebie once a couple of...
This might be a good tuto to start with: https://roystan.net/articles/grass-shader.html I didn't have the time to try it out myself yet, but it...
Hello guys, I am running to an issue since a while where prefabs and models are not loaded properly by "FindObjectsOfTypeAll" if at all whether...
This package has a lot of awesome features, but most of them are pretty much useless to me since it would be more work to make them compatible...
How do you use the JHingeJoints e.g. for a chain of balls?
This whole system is tricky to program with floating point ect., but for huge open worlds it works pretty well. If you are using Unitys...
Awesome! Thank you very much! :) For example I need the exact location to place particle effects like explosions at the point where the weapon...
Yes, you are right, it takes the three vertex of a triangle and thats how it works. The culling method was the easy part, I've already done that....
Hello, I am currently working on my own raycasting system that not only works in other threads, but also allows me to raycast in my custom...
Every time I uncheck Raycast Target of the UI Text component, the editor CTDs. I have the latest version (5.5.1f1), Personal Edition.
Honestly the DLLs suck. Is there a complete C# source that can be implemented into Unity?
Is there a way to make your own adjustments to the physics library such as changing btVector3 into double if thats not done already?
Thanks alot! I now know what my error was when I created the ray and additionally it was caused by the heavy modifications I did in order to make...
How does raycasting work based on a real code? I tried to replicate the methode used on Bamfax's approach and I tried to puzzle the pieces of...
Since I upgraded Unity from 5.1 to 5.3 it keeps adding the parameter "ProjectTypeGuids" into my CSharp files what breaks the AutoComplete function...
Me as well. But after playing around for a while, it seems that clip(sample.a * -0.01); inside the first Pass's fragment function seems to make a...