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Thanks for your response :)
We are using a old version of unity in our project (5.1.3) i would like to know if it is possible to just update the ui in the editor with the...
Hi, it is possible to move a child whose father has a HorizontalLayoutGroup with an animator or another way?
maybe this will help you http://docs.unity3d.com/Manual/ExecutionOrder.html the only different is went this method are called, and when use them....
and is normal then that a 9sliced sprite doesnt render properly with the overrideSpirte?
what is the difference between overrideSprite and sprite? i ask because if i set an image sprite with overrideSprite, if the sprite to set is...
mmmm i never use chinese or japanese fonts but one options is to add a simple script to each uiText in the game that check in OnEnabled what...
did you check the height of the UI Text RectTransform?
im having the same issue in 5.1.3f1 this bug still existing? Thanks
hi, sometimes with cloned gameobject if i move it with snap options (ctrl+shift) this ignore the snapping setting (steps of 0.04) and move the...
using UnityEngine; using System.Collections; using UnityEditor.Animations; public class NewBehaviourScript : MonoBehaviour { public...
Hi, i will try to explain my idea i have an Animator attached to my enemy with an animator controller to this. this animator controller has two...
well if is a 2d game you could use sprite for the backgrounds then if need a transition between them you can use a simple script that take the...
WTF xD!! this works... i have this code and doesnt work i dont know why this do it.. public class CoinScript : MonoBehaviour {...
Hi, i read a lot of the problems with the particle system and 2d sprite, i try every solution i find but the best approach i found is use a...
this may be elemental unity question this is why is important the use of prefabs? because you are loading a reference of the original and dont...
at this point i'm confused i thought that every time i call the play method of the particle internally unity instantiate a clone of my reference,...
yes but the question is what is better have 100 coins with 100 particleSystem in the scene or 100 coins and 10 ParticleSystem and activate it when...
i think u are updating the doblejump bool to true in the first jump on Update method if (!doubleJump && !grounded) doubleJump =...
well if u are using horizontal and vertical for de player i think you can craate a axis por the camera ej: CameraHorizontal and CamaeraVertical...