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This does not work in my case, I have a X52 joystick with a throttle and sliders that are constantly emitting changing values even when physically...
I had to edit the .meta file for the .dds to set the anisotropic filtering setting, it was defaulting to disabled and was very noticeable.
You may need to edit the .meta file of the .dds texture to change settings. Anisotropic filtering was defaulting to disabled and I needed to...
https://web.archive.org/web/20210730174728/https://www.lmdsmart.com/2019/06/conectar-arduino-unity-android-por-usb.html
FYI, WriteProcessMemory is the kernel32 version and its an order of magnitude slower than NtWriteVirtualMemory, I assume because safety checks.
unsafe does technically allow self-modifying code. I don't believe you can modify code memory via ordinary pointer means, but I know for a fact...
Perhaps the most noticeable difference is blendshapes use a lot more memory. Unity's Soldier sample asset head uses 25MB, making it the single...
Frustratingly, projectors seem to render on top of every object on the layer within a 180 degree frustum, instead of using the projector's frustum.
This is a pretty hardcoded limitation of how Unity's deferred is setup.