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When I try to create a new project with the Universal RP template, I get an error message while Unity is creating it, asking to enter safe mode:...
I can't answer the 2D lights part of the question, but you can definitely do this (for a Graveyard Keeper style game) using 3D lights with a shader.
It's not the order that's the problem - it's where Unity orders it. All of my sprites have their pivot point at the bottom and the sprite's sort...
Thanks. Any work arounds you can think of?
Hello, I'm making a top down game, and use the recommended transparency sort mode/axis settings to order my sprites. I was hoping to use sprite...
No - I'm still hoping for an answer about shadow casters from @Chris_Chu
We have the same problem - we're using 2D lights with the Transparency Sort Axis set up like nicmarxp, but the lack of ordering within a layer is...
Yes - several. I've managed to 'fix' this by just not using RebuildGraph(); after changing the current Timeline playable asset. It seems to...
Hello, I'm not using any nested timelines. I've just tried swapping the Timeline that causes it with a new, empty one. I still get the "A...
Hello, I'm getting the error message "A PlayableGraph is being directly or indirectly evaluated recursively." when I call...
I'll give that a go - thanks. You too! Jenny
Thanks - I've submitted a bug report (Case 1237818). I'll try setting the Codec to VP8 (Transcode is already enabled). Jenny
Someone playing a demo I've made is getting the error: Got null handle from IDXGIResource::GetSharedHandle. The audio of the video is playing,...
Same here - I've been getting the same error since updating the Hub, and when I check, the file does exist. Uninstalling and reinstalling the Hub...
I worked it out - I just needed to override the appropriate USS classes in my own USS script!
Hello, I'm testing the GraphView API and added a TextField to my test node. The label takes up loads of space while the input box is squashed...
We're looking for some extra feedback on this course - here are a few free coupons! Please send me a message or reply here is you have any (and/or...
Thanks for posting this - I found it really interesting.
Definitely go through as many tutorials (like these: https://unity3d.com/learn/tutorials) as you can - they'll help you get a good grounding in...
I usually have a base scene that stores all the things needed game-wide, and then load level scenes using LoadSceneMode.Additive...