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Hi @Kaiymu_ , I personally do not like to write Android plugins directly in C# for the sake of modularity, dependency management and testability....
Hello @itayganor, You'll need to create an Android Library Plugin (https://docs.unity3d.com/Manual/AndroidAARPlugins.html). Other than the above...
Hello @FaiziFazal, I was interested in avoiding the vertical space occupied by the notch. In order to do that I created a minimal Android library...
Hi @eyeofhorus, not sure what are you using the shader for. I would like to emphasize that it is written to work with Google AR Core or Google...
Thanks for the beta package Lanre. Integration was a breeze, the performance is great (only tested default quality) and I can confirm it is...
I would like to participate in the beta, this looks really interesting. Best Regards
Hi @njgreb I think this can be achieved by modifying the shader on the material used to display the plane meshes. In the HelloARExample, if you...
Thank you @Jaehyun, enabling override and changing all 2D textures to "RGB + 1-bit Alpha Compressed ETC2 4bit" the storage use went down to 108...
Dear Tizen support, The android version of my app uses approximately 60 MB of storage (after installation). It is a 2D game and the sprites are...
After giving a day to be able to export raw data from Unity Analytics I can confirm that the above set of capabilities is enough. In case someone...
Hi guys, Currently I have enabled the following "Capabilities" in "Project settings" (under "Publishing Settings" for Tizen): NetworkGet...
Hello @JoeStrout, thanks for sharing this. I tried to follow your examples but kept getting empty color32 arrays (when attaching the script to a...
:) welcome.
Hmmm, hard to guess at the distance. Try to break the problem into smaller ones an test. Anyway, maybe the answer is not just inverting the Z...
Hi @patrick508, I took another look at you code and maybe (big maybe) what you overlooked is that during your OnMouseDrag you'll have the...
Hello @patrick508 I had a similar problem regarding the Z axis when rotating the Tango Device to look at what was behind it's initial position....
Thank you @ap-unity, custom segment created as instructed.
Hello @BenStoneman, it is being a while however I still don't see "Tizen" listed on the platform filter. The only options are "Android" and...
Sorry to bump this. Actually with a bit of customizations on the NavMeshSourceTag.cs and my own procedural level generation scripts I got it...
Hello, I'm experimenting with LocalNavMeshBuilder and NavMeshSourceTag on top of Unity 5.6.0b9 and it works fine for 3D objects with a...