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After experimenting a bit and taking another look over the ground plane example i think i've solved it but could use some confirmation. I could...
I'm trying to get an object showing on a mid air plane and using device positional tracking to be able to move around the object in 3d space when...
I have a 2D node map which contains data about what will be in each node (GameObject, isWalkable, neighbours etc). I want to create a path...
Hey folks, I started working on a side project to learn how to make a modular spell system ages ago and after doing tons of research i ended up...
I live in the countryside in the UK and i can tell you it's absolutely terrible. You have to walk for 10 minutes to find the nearest pokemon to...
Hey folks, I wanted to have a go at building a dungeon generator by myself and i've got a little stuck. This is what i have so far. [IMG] In...
Hey folks, So i've been trying to work out how to build a modular spell system recently. I want to be able to make spells to damage/heal and...
So i'm working on a tile map editor and i have a grid of buttons with textures on to show what each tile currently is and when the button is...
I found out what was causing this error so i'm going to add it on here in case anyone else has this problem and finds this thread. Turns out that...
yea, still gives the same errors
When i call GetTile i'm calling it from the nested for loop in TileGrid and thats sending it all the locations starting from zero in both axis....
oops forgot to add the error: NullReferenceException: Object reference not set to an instance of an object Level.GetTile (Int32 x, Int32 y) (at...
So i've been trying to learn how to build my own custom editor tools by building a 2d level map editor and it seems to be working fine when i run...