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Still bugged on latest dev branch :/ It basically affects any simultaneous input events - here's the same thing on Unity's Input Warriors demo:...
Ok, submitted an official report. I'll pull dev branch as soon as I see a fix :) Cheers Benz
Just as the title suggests, been having this issue always with the new InputSytem. Even now on the latest dev branch which I think is same as...
Since upgrading to InputSystem (1.0.0 package), Android will immediately crash when inputting any character on the 65th stroke on mobile. Every...
I'm experiencing the same issue, "anyKey.wasPressedThisFrame" doesn't trigger when holding a second key so shift/ctrl shortcuts I've set up don't...
Thank you Alex! The leak starts slow... seems related to the size of the Send/RecieveQueue. But once some internal buffer is filled up I guess,...
Ok I did some more testing. Had to go back to v5.6.1 without the leak... then I tested v5.6.1p2 it has the problem and everything after that too....
https://fogbugz.unity3d.com/default.asp?923903_slu45gck0ne295uk Hope this will help, and I've tested this leak - it's in everything from at least...
Just tried and still increasing at the same rate... I've even put in a System.GC.Collect() to make sure it wasn't the garbage collection fooling...
I've spent weeks looking through my code for a big memory leak that's been crashing game servers. And I've pulled out all of my code and was left...
http://brokeprotocol.com Open-wold thug life sim I guess with hundreds of players online now. Works pretty well on the network side- but "no free...
Ah thank you! This finally explains the hidden crash bug and NoResources errors on my server! Will fix now.
Hi aabramychev! My current issue is related to this (LLAPI)! In my server logs I get this for example... ................. Log: connection {44}...
Wow, I hope we can get an answer to this. This actually might be what's bringing down my servers after a couple days too. It wouldn't even have to...
I've noticed both servers quietly fail after a couple days of running. Is there any part of the NetworkTransport dependent on float time variables...
Hi, I'm the Broke Protocol dev. If me or others leave the servers running for few days, eventually I get this sequence of messages and then the...
I tested this with a client in the editor, connected to the gameserver. Even when the client is paused in the editor window... and then Unpuasing...
Hi I'm the lead dev of Broke Protocol (brokeprotocol.com) and I've been having trouble with the LLAPI... It won't disconnect unresponsive clients...
Yeah that must be it - I'm running Beta 5.1.0f1 but I'm unaware of where to get patches I'm afraid. I guess I'll just sit tight for the official...