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I've been messing with the InternalSpriteUtility.GenerateGridSpriteRectangles() method since yesterday and found some issues myself. Most of the...
Great call! Changed it to: float4 gamma_correction(float4 source) { if (is_linear) return float4(LinearToGammaSpace(source),...
I seem to have found a word-around... It appears that by default, even when using linear color-space, textures are imported with gamma...
Hmm... that would really go against what I'm trying to achieve with my tool. I'm computing textures with compute-shader, for speed. If I'd then...
I can confirm, this is still a problem! I'm working with 2021.3.0f1 (LTS) atm. This has litterally wasted an entire day diagnosing until I...
Not sure if this has already been mentioned, but it's very annoying that on every launch of Unity Hub, the "Location" resets to...