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I'm getting the same error. [PathTracer] UpdateInstanceTransforms job with hash: 333deab6c8a92acff9f081bd396fa3e5 failed with exit code 1. Tried...
Would it be possible to change the title of this thread? Seems like a good place to start a conversation about this error, but the title does't...
Thanks for the quick reply and those insights. That's kind of confirming what I thought - no perfect answer. It does seem like a safer idea to...
Hi peeps, We're currently in an optimization phase in our game. I am taking hundreds of prefabs and atlassing their materials (textures) into...
bump
We are creating a 3D game with dynamically loading levels: Create prefabs for all your Art. Create levels using these Art prefabs. Bake lightmaps...
I am currently writing an editor script to bake lightmaps for multiple scenes in our game. As you can imagine this could save tons of time. The...
This has worked for me several times when Unity 5 won't launch after a pull from our repo. Thanks so much for the tip! I found you can even just:...
Hi guys. Is there a way to "prefab" a terrain object with the vertex colours and the material applied? I need to be able to do this just...
Just to clarify... does uniform scale mean that x, y, z scale values match? For example if I have 2 prefabs (with the same material) with scale...
@topofsteel You have Baked GI lightmaps additive-loading in your scene. Would you consider uploading a generic scene with it working and we can...
I have tried that before, and just tried again in 2 different scenes, but no change, lightmaps sill not loading...
Thanks for the reply. I created a new project just to test if I was missing something. But nope, it's still the same. Unless anyone can spot...
I'm not trying to load realtime GI, just baked GI. Not working at all for me. How did you get it to work? Are you talking about importing the...
We have the same requirement and we are having the same problem. Even when we point the renderers from the loaded scene to the correct lightmap...