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Hi @Stephen_0, what about the compatibility with mobile devices,IOS and Android
#1 didn't notice any warning or error..Will double check..(Tried it in Xiaomi phone..Will that be a problem?) #2 How to set that?..In code itself ??
hi @Vincent-Zhang , I tried latest 1.3.0 package with Unity 2019.4.1f1 LTS.For Android pie 1) Notification is showing but the icon is just a grey...
Enabling metaleditorsupport in the player settings seem to fix the problem
Hi, How do we do that? can you post a screenshot?
Hi Vincent, thank you for the reply.Actually Package version 1.0.4 preview9 worked with Unity 2019.2.2f1. Anyway adding the minimal version would...
Crashed while taking Android Build Package Version 1.3.0 Unity Version 2019.2.2f1 Error Message stdout: IL2CPP error for method 'System.Void...
This works for me.But I am stuck with " Error while getting Asset Bundle: The AssetBundle can't be loaded because another AssetBundle with the...
@Aurimas-Cernius Hi, I am using "AssetBundle.GetAllLoadedAssetBundles()" to load already loaded AssetBundles.It loads normal AssetBundles but it...
Thanks a lot @MrMatthias
Thank you very much..Now its relocalises easily.
How much do we need to move..We are using 2 iPads for testing..Does the Scanned ARWorldMap affect this relocalising ..I mean the number of points...
In the example "SharedSpheres"(https://github.com/Unity-Technologies/SharedSpheres) its taking too much time for relocalising. ARTrackingState is...
Hi, AR remote connection was working fine with previous version of the plugin.But with the new version it fails to connect to player. Anyone...
Can we do windows app in MAC ??
Hi, can we publish windows store apps using mac system.If so,do we need any other softwares like visual studio
Use this link to download the download assist.. http://unity3d.com/get-unity/download?ref=personal then select only android deployment..it will...
Thanks for the reply @Adam Buckner and @codeedward ..Now am into some other stuffs..will let u know after checking this
if i placed a gameobject at left end in iphone ,it should be on the left end if i select ipad screen..but sadly it is not
How can we create sprite renders that will fit all resolutions..That is in different mobile devices.I know that Canvas Helps with anchoring...