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After watching this talk from Unite Austin 2017 about making ScriptableObjects the core of your game architecture, and after finding this pleasant...
For real. It's a bad habit for this landscape where someone has a problem and we never get resolution. Woe be to us who suffer the same.
I would like to see character controllers be agnostic to the direction of gravity.
I've been trying to develop a simple cutscene system for my project, and I was hoping to use Timeline to make it easy to do it. Timeline's great,...
Yes, definitely! It would save a lot of headaches for me.
I recently solved this problem. The key was first to detect when the rigidbody was "grounded" (IE, in contact with a suitably non-steep surface)...
I'm also having the issue of invisible GUItext. The transform is 0.5, 0.5, 0, and it's not even a child object to anything. Edit: No, wait, I...
After having a bunch of problems with MonoDevelop 4.0.1 being slow and buggy, I reverted back to Unity 4.1.5.