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Happy to help! Other tasks have caught up with me, but I had a moment to test again today. Disabling recentering does not seem to work in my...
Well, I have a lot of junk in this project. I've just noticed the Cinemachine Samples project, which I think I should have started this...
Okay, I'm actually back to the initial question, If we interrupt an (A -> B) transition by: giving priority back to A and calling...
If I remove my one line where I force the position, and instead enable InheritPosition, then the camera warps to B when A is given priority during...
You're absolutely right, I just tried to reproduced the 1 frame studder again and I can no longer do so. All I have to write for (A -> B) -> A is,...
Well, nothing was solved by this. Rather a new problem was invented, haha. I cannot simply switch priorities here because at the time of the...
This is how I'm blending between LockToTarget and WorldSpace binding modes, Let there be two CinemachineCameras: cameraLockToTarget and...
Oops, that was embarrassing. It wasn't compiling due to the new `using Unity.Cinemachine` verse old `using Cinemachine`. I've now updated my...
Here's a demo on imgur, it seems to ask for an age gate for some reason, which is weird: https://imgur.com/a/nLCBLoW I've tried uploading here,...
This is still an issue, I think. If people upload their videos to third party websites, then these videos will eventually be cleared out and the...
Hello, I think this is a bug, but I'm not sure. This is 2022.3.0, Cinemachine 3.0.0-pre.4 Setup: Create two Cinemachine Cameras (A and B) with...
After more testing, I've realized that this is kind of a problem if our players have 0 air acceleration. I've reproduced this in the Character...
I'm able to get my character stuck in the falling state on wedged floors (image for reference). Motor.GroundingStatus.FoundAnyGround is returning...
How does Unity plan to tackle this issue? Is there any timeline? According to Plastic, this is by design....
According to the roadmap, "Stability and bug fixes" have been released, and nothing is currently planned except support for behavior nodes....
There seem to be a lot of people heavily invested in this issue. If there are any aspects of this process that can be made public, the community...
Documentation is still not updated? https://docs.unity3d.com/Manual/AudioFiles.html
I think this issue here was due to the aim module having properties set while following a rigidbody character. The solution here was for me to...
Still exists in 2021.3.11f1, reoccurs often when moving files around. Does anyone have a link to a relevant IssueTracker? [ATTACH]
Hi all, InputSystem 1.4.1 and 1.4.2 are indeed both bonkers. There are the issues mentioned here and also I think some strange missed input...