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The screen space size node will keep the particles always the same size in the view, independently of its distance to camera. If you want them to...
Hello, You can now go back to parent graph using this small arrow when editing a subgraph. This is available in unity 2022.3 and higher. More...
Hello, You can use the length operator currently. We will make sure to add magnitude as synonym in the search. The task of adding synonyms is...
Hello, To achieve this you can use the block screen space size in your output, and use the setting that suits you. Let me know if that helps!...
Hello, My First guess would be to use time and branches, you can try something like this: Make sure to do this un update or output, as the...
Hello, on 23.2.3f1 any outputs should have the shadergraph slot available, as you correctly enabled experimental features. As I said earlier, the...
Hello, on HDRP there should be the shadergraph dedicated output starting in 23.3, or classical output with shadergraph slot before that. It is...
Hello, VFX Graph is not and will not be supported on built-in render pipeline. It is built in a way that requires things only available on SRPs...
Hello, The Set SpawnEvent Lifetime will set the Lifetime attribute for all particles that were spawn from this spawn context. That means that...
Hello, To use your exported flipbook in VFX Graph and select individual frames, in the UV mode of your output you can swith to Flipbook, that...
Hello, thanks for the report. We are aware of this issue and will try to look at the Property Binders and make a few fixes as soon as we have...
Hello, starting in 2021.2 you should not use the deprecated visual effect target. Here is the documentation page explaining the new integration:...
Hello, Thank you for your feedback, you already mentioned it in this thread and we've taken note. As said there, there is currently no way to...
Hello, We don't have any control on that kind of things, as it is general unity (not a VFX Graph feature). You can raise the issue on the correct...
Hello, this video from the blog post might answer your questions about how to export from Houdini! [MEDIA]
Hello, you might be able to solve your issue by putting the area and size into the update context instead of the initialize context. This that...
Hello, This tool is used to reduce lifetime after collision on a 0-1 range, to achieve what you are looking for, you can directly use a "set...
Hello, you can achieve something like that using the "conform to sphere" block, available in the update context. We will try to improve synonyms...
Hello, We released a profiling tool for VFX Graph in 2023.3:...
Hello, unfortunately the support for URP camera buffer only comes in unity 2023.3....