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Thanks guys! It won't be on mobile. is there a typical amount of particles everyone uses?
Hi all, Wasn't sure where to ask this but does anyone know how many particle emitters I can put into a game before it starts to affect...
Jeddak thank you for looking into this further. I have implemented it and it works like a dream and it has set that scripts Garbage Collection to...
This is great you guys thank you, Very informative stuff: Jeddak: I will look into those links, the accessors could prove useful for other parts...
Ok Proandrius I see it now, like this? void Start() { myHealth = GameObject.Find("MyPlayer").GetComponent<Health>(); } void Update() {...
Hi Proandrius, From your last post you said do NOT use GameObject.find and here you have the same thing that I currently have.(GameObject.find in...
Hi folks, I am optimising my project and it seems that I am using the Update() to update references to other scripts. Is there a better way of...
Thanks you guys! I did this... transform.Find("mygamobject").gameObject.SetActive(true); That seems to have cleared the error. Thanks again...
Hi guys, Just upgraded to Unity 5 and found that the following no longer works? transform.find("mygameobject").active = true; The "active" part...
Turns out the size of the actual render texture needed to be around screen size in order to get an accurate portrayal of what the target camera...
Hi Skusku, Apologies for the lack of information. Ok so the answer is no, I do not want them to move simultaneously. A screenshot would pretty...
Ok so I have another problem. multiplying the Translate worked for the Plane, however I need it to work on a grid. Using the GridMove script how...
OH :eek: I didn't know that, thanks for pointing that out. that will come in handy! :D:D:D
AH! you beat me! I was literally just about to post this. I managed to get it to work and I think I was perhaps putting too much thought into it...
Wow thanks Skusku! I really appreciate you taking the time to write this. I did try your first method after I wrote the post and it worked...
Hi guys, Not sure if this is the correct place for this but I have a cube and I have added the FPS controls to it. I changed the input settings...
Turns out I was missing something, doh! I needed to add the (Clone) part to the string in GameObject.Find. so in a different Script I have done:...
Hi guys, Does anyone know why I can't send an RPC to a different prefab? Basically I have 2 different prefabs and both get instantiated with the...
Interesting! perhaps I will fiddle about with the mipmaps and size and see if it produces the same results. Thank you for the reply. I will...
This may be a super old thread but it is still helping! Puargs, you just saved me a load of frustration! thank you!