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Hi, Sorry for the spam, as I already posted this on Unity Answers. However, I didn't get any reply and I think this is a common issue for...
hi all, by an hint in http://docs.unity3d.com/Documentation/Components/class-Rigidbody.html, I've rescaled my game environment to real world...
same problem here, after I remove a mix transform, it doesn't get removed and the other (non removed) mix transforms have no effect (ie, parts of...
Hi all, Thanks for the tutorial. I have all the code you post, but at the end I added: final EditText textw = (EditText)...
Hi all, In my Unity Android app, the user is looking at the phone (as if gaming) while talking. However, the recorded sound (using...
something like: Microphone.GetDeviceCaps(null, out minf, out maxf); AudioCLip varlenclip = null; AudioCLip rec = null;...
Yes, thank you. So, in facial animation there's no use for AnimationBlendMode.Additive ? as in...
Hi all, What is the difference between AnimationBlendMode.Additive and AnimationBlendMode.Blend, for non animation/CG experts ? ie, when...
Same here. A Unity 3.4 project works in the emulator (for an android 2.3.3) but when upgraded and deployed with 3.5 it shows the "stopped...
The "Library mono not found" changes to "Couldn't load mono: findLibrary returned null" (as also stated in other thread of this forum) on some...
Hi all, I'm having trouble starting a Unity application on an emulated android 2.1 (with emulated gpu enabled and 256mb ram size). From the...
No, although some of the bones are always visible (like under the shoulder where an unexpected hole can be seen). Will google for "vertice...
I'm also having this same problem but my animation is only applied to mesh parts with bones (arms and legs), namely: [IMG] becomes (with...