A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Awww thanks man, I am merely repaying for all the free help I've received myself over the years. Good luck and happy coding!
@RS_Pereira_Ryu The reason there's no GetDirectories is that behaviour for empty folders varies from platform to platform. For instance, Windows...
@CSI-CRAASCH I believe something might have changed about how Unity reports build sizes, I'll have a look at this. Have you checked any other...
@BMoniewski hey, can you enable debug logs to see what's up?
@nonlin Can you elaborate and give an example, please?
@thexdd Make sure BetterStreamingAssets.Initialize(); is called before any other call. @zz00 BSA works with StreamingAssets only, not local...
It seems there's some magic involved after all. Despite LazyLoadReference being merely a wrapper over instance ID, it is serialized as full...
I needed a way to generate some ID for assets (including nested ones) in edit-time. So far I've been using a hash of GlobalObjectId, but now it...
Thanks, much appreciated :) Code definitely needs a revisit, but I am afraid you are going to be limited by the single-threaded nature of Unity...
What is your Unity version?
@Slashbot64 The fix is on its way to the asset store. You will have a set of filters that define which target architecture should be processed first.
@pushmatrix found the reason, Streaming Assets for WebGL were simply not analysed... The fix has been submitted and should be available for...
Hi @pushmatrix, glad you like it! I added Asset Bundles support some time ago, here's the changelog: - Experimental: added checkAssetBundles -...
This is alpha Unity version, so coming up with a permanent fix is going to be difficult. Seems that now there are multiple .apks produced, so the...
@Slashbot64 this path should point to a file, not a directory. What's your Unity version? Do you build .APK or .AAB?
FYI: we were not able to get to the bottom of this. Collecting asset details had to be disabled, this allowed the analysis to finish. This is the...
This could work, but still looks like a massive undertaking. I'll have a look. I'll add a toggle to enable/disable that.
I don't think this information can be reliably obtained.
It can easily be done with BSA and will certainly be a lot faster than alternatives. The easiest way is to use BetterStreamingAssets.ReadAllBytes...
@Xnite It should be live already.