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Hi @jimid, Do you mean this? I watched it more than once. So the answer is 2.? toggle canvas.enabled?
Hi @tonythedad Thank you for choosing Photon! You can ask questions on Photon forums. Yes, Memory Demo is a good and valid example. You still...
Hi @KnightRiderGuy, Thank you for choosing Photon! I think maybe you have some matchmaking issues. Make sure each client uses the same AppId and...
Hi @EmreB99, Thank you for choosing Photon! Photon's products are independent of Unity's networking API. They will not be affected by the...
@Shadowing Thank you for choosing Photon! In PUN (Photon in general, other than Bolt) everything goes through a relay server.
Hey @Ali-Be @sathya ICYMI: PUN 2.13 is out with a new library v4.1.2.16 in its changelog: "Fixed: Each thread created via...
Hi @AllFatherGray This probably means that the server is already running, maybe it's already started as an application or as a service. Or maybe...
Hi @SurbhiPrakashLS Thank you for choosing Photon! Issue 1: This is unrelated to Photon. There is no accept or reject friends in any of the...
Hi @Meceka, This is not available out-of-the-box. Why do you need to strip the remote client's local prefab instance? maybe just disable the...
Hi @Alex3333, Thank you for choosing Photon! Photon already supports .Net 4. What Unity version did you try? Did you get any error?
Hi @Ali-Be, Thank you for choosing Photon! There are issues cropping up in Unity 2019 and we would not be surprised if this is fixed since the...
I have replied on our Photon forum here.
Hi @Meceka Thank you for choosing Photon! We have switched from webscript.io to webtask.io but we cannot guarantee that such service will stay...
Hi @ccvannorman, Thank you for choosing Photon! You need to go through the "Matchmaking Checklist", you and your friends are probably connected...
Hi @utkarshdwivedi3997 Why not just keep the default value of RoomOptions.CleanupCacheOnLeave which is true? This way when a player leaves the...
Hi @utkarshdwivedi3997 Thank you for choosing Photon! It's neither a) nor b). EventCaching.RemoveFromRoomCacheForActorsLeft removes all cached...
Hi @Yury-Habets Thanks for this useful piece of info. Could you also give us the list of supported Android build tools (API, platform,...
Hi @Wothanar I have replied on our forum here. Let's continue the discussion there.
Hi @BrandonF_doghead, I replied on our forum here. Let's continue the discussion there.
Hi @Yury-Habets Thanks for your reply, I forgot to post an update here: the issue is fixed. I was using the wrong ".so" file. My bad.