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Apologies for the delay, buy FYI from what I can tell this has been fixed. Just wanted it on the record for anyone who stumbles across this in the...
I may have jumped the gun a bit. My custom dialogue UI is no longer showing up upon re-entering the scene. The dialogue manager now appears to...
Thank you so much for your rapid and informative reply. Moving the Dialogue Manager to the root resolved most of my issues, and clearing the...
Hello. I have a problem when reloading my exiting my current Unity scene and then re-entering the one where the Dialogue Manager gameobject...
I figured out #2 on my own in the end. That's the perfect solution thanks! Too many assets just have some sort of "isPlaying" attribute which you...
Hi there. Great asset, it's working really nicely for us. I have a couple of questions: 1) Is it possible to set the rotation of a transform...
Hey guys, just read on the ticket that this fix is coming in 5.3.2! I will update when it comes out and I can test it
Hi guys, I got a great response last week, I'm really grateful for the feedback, tips and discussions prompted by these write-ups. This week, as...
Hello again! For those of you who didn't catch any of the previous posts, I'm making a classic point and click adventure game in Unity and every...
Hi guys! This week's write-up is about how I've animated my character's movement to work with the path finding in such a way that he doesn't...
I can confirm this has been fixed in the latest patch (works for me on 5.2.2p4)
I'm doing a series of technical write-ups on how I've gone about building the remake of Arrival in Hell, which is a point and click adventure...
I'm remaking the 2006 Flash game, Arrival in Hell, in 3D. This is my first full project in Unity so I've decided to share my experiences with some...
I see. Upon adding the "Main Camera" tag to my camera (Something I was actually unaware of in Unity!) the issue is also resolved! Thanks so much...
They are both unassigned already, however if I actually assign my main camera, then the "Sequence Camera" no longer gets created at runtime, so I...
Hi there, Hopefully this is a quick one; at runtime the dialogue system seems to be creating a camera called "Sequencer Camera" which even...
I'm also getting this problem, very annoying. This old solution does fix it:...
Ah my apologies, I've moved it into a folder called 3rd Party where I put all my 3rd party libraries if possible. Upon moving it back to the root...
Thanks for the speedy reply, I updated Amplify Color and it has stopped the runtime errors occurring, however the effect is missing during the...