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Just want to confirm that this fix unfortunately does not work. I don't know how Apple can have an Apple Arcade program and then all their games...
Oh wow...I might have jumped to the gun a little too soon. I am on Unity 2022.3.22 and latest version of Xcode so maybe that is the reason. I...
Good idea however, WARNING DO NOT USE THIS!!!!! This code will brick your game on iPhone XS and 8 (only ones I tested on). PLEASE do not use...
Thanks for all the information! I was correct then in my assumption I should just keep it as dynamic and turn off gravity. Very very useful...
That is what I am thinking. Interpolate is on for the rigid body so I figured that the rigid body is behind and has to "catch up" that is why it...
Sorry for bad explimation. I have project setting > Time > fixed time setup set to 0.05 so its easier to see Code This is the code that tweens...
I have a simple question everyone. Here is the setup My player has a rigidobdy2d and is set to dynamic. it is moving across the ground via add...
I recorded a video in unity with the recorder at 60fps. When I put it on my android device, it plays back slow. However, it works on a iPhone and...
You have to either pay 2k or upgrade to Unity 6 at the end of the year.
I gave up on unity save system and just implemented the systems own save system like iOS/steam/android etc. So much better as it's 100% free,...
Hi friend Just be aware that unity changes things suddenly and for the worst (the whole fee issue). Just be careful since I feel like..they could...
Sorry to bother you, but I was just wondering how do you use MYVar? I set PlayerSettings.SetTemplateCustomValue("BETA_BUILD", "test"); and #if...
Add the stylesheets to your theme
Awesome! I learned something new <3
I believe so. Does key-value storage use CloudKit database? I have no idea tbh =(
I updated the steps. I forgot about the loggin into Game Center and also adding the entitlement for Game Center. I don't know about iCloud...
Is easy to implement cloud save on iOS without paying for any asset. Step 1: Make a .mm file and put in this code [SPOILER] Step 2: Make a C#...
For me, it 100% matters. I want my game to look professional. It was a scummy move on Unity's part showing they don’t care and that whole apology...
It's up to you and your project! glad it worked!
Hi sir is there any documentation or tutorial how to do this? Do you mean use line renderer and then set the vertex yourself?