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2021.2.2... turning off the gizmo in the drop down brings back move/rotate etc but the other stuff goes away (camera frustum/audio ranges etc)
I have noticed that pausing the editor doesn't stop time accumulation. When gameobjects positions are determined with time involved in the...
This has really knackered me for respawning! I can't have the player as an instantiated prefab (either from scene or assets) on respawn, or else...
I see...adding `mac.data.sourceObjects = sources;` at the end assigns the sources. But this still won't make the character aim at the player, right?
what is "aimConstraint" in your answer? I had this before... void Start() { player = GameObject.FindGameObjectWithTag("Player");...
Thanks for getting back to me! I had what I wanted working while setting it up, as the character being rigged and the target object were present...
How would you define the source object of a multi-aim constraint with c# please?
@Remy_Unity Sorry to bring up an old topic. Pre-HDRP, we had detail albedo for giving models different coloured markings. From what I've read...
So, multiple cameras...you can't just stack em and leave em....what do you do then?
Still a problem with this when the light prefab used has shadows enabled.
I'm looking at making space on my HD today and came across 7gb of previous versions of packages in the appdata cache folder...just over half in an...
I've just come across this problem too. We have PB mesh doors and use the mesh on a mesh collider component. The component keeps losing the...
Nice to know, thanks!
ok thanks. We managed to solve some things by writing custom shaders, so I thought the TMP shaders may have a need of updating somewhere.
I only tried moving the shaders so I could try them on the text not showing in the right eye. Nothing rendered when using them until I moved them....
Stephan...You really need to fix TMP with XR only showing in one eye! Cheers The answer for Basti seems to be to move the contents of TextMesh...
I would like to know this too! It wasn't a problem in legacy renderer. The top image is legacy, the bottom is hdrp [ATTACH]
I found the cross product...no idea how to use it, but somehow managed to do it right :D thank you so much!
Please forgive me...I have no idea what a cross product is, therefore no idea how to base anything on one :( I have messed about with all the...
Hi I made an ok hyperspace tunnel using the regular particle effects and wanted to see if I could make a better one with VFX Graph. The old...