A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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hmm - by their figures. I just did a rough calculation of a game I've played a lot on Steam - that I have probably accessed on well over 50...
I have been a Unity evangelist at the university where I teach (against the Unreal tide) - but this really makes me want to just abandon unity...
How a company make an announcement this dumb amazes me. I was just thinking - via Steam I have over many years probably demoed a game like FTL...
Hi A very interesting product. How hard would it be to make the rewindable actions savable? I've wanted to make a game where you could rewind to...
That's what I found - very strange - and indefensible. Even the discounts they give aren't that great.
Yes - lost track of acronyms - suffering acronym blindness
I'm on the verge of creating a university course for game development - I have until now been an advocate of unity - but this, coupled with the...
I used to have a subscription with autodesk for 3ds max - their prices went through the roof as well going up by about 30% year on year. It was...
3 different versions isn't simplifying anything. Why not you just keep it to two (that's even simpler - especially given the minimum differences...
3 different versions is insane. How about you just keep it to two: Free/personal Pro $75 a month (minimum commitment say 12 months at a time - but...
I have to say this is making me reevaluate my choice of Unity. I'm really slow at producing anything and have shelled out for perpetual licences...
Thank you - that is an enormous help. I thought I'd tried the first of those and got an error message - but it seems to work now. I must have...
Thanks for replying. To assign the playmaker global variable I'm dragging the mesh from the object in the asset folder (see image below) direct...
I'm using playmakers global variables - and I have a number of mesh objects that I reference using these global variables. I now need to access...
Thanks - but there aren't any. I'm even using the standard materials - but I am using NGUI and Playmaker. UI elements are fine - its just meshes...
The objects don't seem to be retained - if I resize the game window they disappear - its probably a rendering issue - but its the same on every...
I'm having problems with phantom objects remaining after kloading a new scene. I started out just loading a new scene and expected the objects to...