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Just to be clear, I love Unity3D with a passion. I just wish that it offered us more features like AR so us little guys can actually compete with...
I already shelled $1,500 for Unity 5 Pro only to find out later that it will become practically obsolete when version 6 releases. Now I have to...
I have an issue with my GUI buttons where when pressed once, the buttons behave as if they are being held down. But, if I double tap the buttons,...
Nope, not the problem lol. I took it out and same issue. The execute in edit was just so i could see the placement of my gui buttons in the game...
So I have these gui buttons set up and if i touch tap or mouse click them once, its like the button sticks in a held down position. If i double...
That's what I figured. I'm still pretty new at this so I'm currently scouring the interweb to learn how to do just that lol. Thank you for...
Ok, so here is what I fixed using your recommendations. public bool FlyUp = false; public bool FlyDown = false; public void OnGUI() { if...
I have inserted a couple of OnGUI buttons into my character controller script. The script was created to force the 2D player to move from left to...
So I think this might be the most trouble I've had with anything in unity thus far. I have inserted a couple of OnGUI buttons into my character...
You're a damn genius! It works exactly the way I was hoping. Thank you so much.
Incredible! Ok, so now the irregularity is fixed. Thank you for that, I've lost hair because of that problem. The gap between each sprite appears...
Okay, so I reread your solution and I feel fairly certain that I did not do this right but I will go ahead and post what I added. I feel like a...
Thanks for responding Pyrian. I will try it out immediately.
Hello guys and gals. I'm attempting to have 5 sprite images follow each other on a 2D plane kind of like a free flowing snake body. I have a code...
Hello all, this is my first post so please bare with me. I'm attempting to have 5 cubes follow each other on a 2D plane. The first cube gets the...