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Would having an external script that simulates IK/Body Position like that be the best option for keeping a VRIK character without locomotion in...
2019.2.1f1
Has anyone been able to get single pass XR rendering to work? I am using the OVRCameraRig with rendering set to deferred. All the shadows render...
Hi Partel, I know you get asked a lot about UMA and I'm sorry to continue the trend. When hooking up the VRIK to a UMA default male, there are...
What? What is apocalypse/wilderness? Why would a survival game kit have a shop system?
Loot probabilities are cumulative as it can only select 1 item as a loot drop. So, when you have stone and metal set to 100% chance, its a 50%...
Yeah
They use a similar method to how I did it except by doing it properly. They integrated it without hardcoding output and using loot tables as I...
Check now
I've made a basic integration video with Voxeland [MEDIA] Note that this only covers a very primitive terrain editing and voxeland tree support.
Yeah exactly, that's what I'm saying too
On this note of adding random features, I agree that it shouldn't be considered, but not for the reasons MessyCoder says so. The point of assets...
@Will-D-Ramsey You need to create a new tool type that extends FPMelee. Then change the pickaxe model in Male Player FP Root to use this tool...
@Winterbyte312 Small bug, in the SurfaceDatabase at line 93 theres a check for the renderers main texture. However, this is not the valid way in...