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Im making a bunch of sprite sheets to use for SubUV particle setups in our game and I'm wondering if anyone has any links to pictures of both...
I've looked into your project quickly and while the underwater/above water function looks decent and the frames per second is better than you...
Im trying to create visual displays of equations say this one (speed of sound in the ocean) " speed = 4388 + (11.25 × temperature ) + (0.0182 ×...
I found out more info. It seems they use a grid of some 2000+ .raw and .dds files heres an example of a .dds file I opened of a port [IMG] In...
I didnt even see that. I can program so I'll have a look at his stuff and see what I can come up with.
I like it I was playing around with it today. Now to figure out how to get seamless underwater views as soon as a wave passes the camera whoo boy...
Basically! I went over to a fellow developer (much bigger studio) who develops apps for our citys transit system. He had a copy of mapnav that he...
Nope the player will be in an infinite ocean all the time except when coming to port. I just need a graphical representation of where the player...
Thank you I heard about scrawks oceans but never found them. Have to see if I can incorporate it in anyway.
By mesh do you mean this? http://unitypatterns.com/resource/polymesh/ just scale down as small as possible? create basic coastlines and refine...
Would be this a good idea for a world sized map system in a game? (Map menu, zoom from continent level all the way down to building size detail in...
Never thought about that! Especially since I really only need coast lines and water. The only land you'll see in game is coasts and ports....
Well I have to be able to open and close the map near instantaniously. (look how fast it opens in the first video in the video game im emulating)....
What about creating 10 different canvases and with each zoom level you get the next image. Although eventually id still end up with a 75 meg UI...
Old thread but this is still referenced alot. In newer version of Unity if anyone gets the annoying ...must be instantiated using the...
I should've asked about teaming up with you before I started this project. I assume your wary like me to take random people on, and it seems...
I got the zooming basics down... heres the video of it in action... all 5 lines of it. [MEDIA] Setup: Orthographic camera: centered on the...
So loading a new scene with its own orthographic camera with zoom/pan functionally and its own canvas seems to be the EASIEST way to do this?
Well canvas.scalefactor = x; defintaly scales any UI elements attached to the canvas, but not a fullscreen UI texture. The texture im testing with...
Actually I've got most of the idea in my head. Simple canvas with the whole map, overlay UI textures for each enemy/friendly ship and your own...