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Straight to the point; just trying URP Renderer Feature, following many tutorials, reading documentation, and get stumbled with curiosity. What is...
Okay, this may be totally wrong, but here's what I understand. There are two different material in uGUI (for this context); Image.material and...
Hello! It is common to invoke a function during an animation, and I do it using StateMachineBehaviour. Luckily (or not), I just realized that...
As far as I know, animation changes properties value at later time relative to many unity callbacks. This means animation will override any...
Based on https://forum.unity.com/threads/ui-text-shine-effect.467346/, creating shader for UI text requires (1) duplicating the default UI shader...
Ahh... now that you mention it, how can I forget the old friend EditorUtility.SetDirty() (I don't need it to be undoable). Regarding nesting...
using System.Collections.Generic; using UnityEngine; public class LineDrawerData : ScriptableObject, ISerializationCallbackReceiver { public...
Yup, bingo. Just tested it. ----------------------------------------------------------------------------------- using System.Collections; using...