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Can you please try upgrading all of your packages in the project to the latest?
The work on this has officially started.
You can actually do that today. A few things to pay attention to: * You must use the Sprite Unlit material (master node), otherwise symbol...
Which version of Unity are you using? And what are the 177 errors?
Glad to see that you got some benefits from the latest updates! May I know the exact model of your GPU?
Hi All! I want to let you know that we have implemented quite a number of performance improvements to the 2D Renderer for Unity 2021. One of them...
It will be some time next year.
Yes it is.
Is it possible for you to share a simple repro project with me?
We are working on a grab pass replacement for the 2D Renderer, and it should arrive in URP v11. Stencil in Shader Graph isn't currently...
It's because the Pixel Perfect Camera needs to modify the camera's ortho size to achieve pixel-perfectness.
The "opaque texture" feature is now implemented as it's being tested, though the final name of this feature might be something else.
I'll try to do it in the coming weeks.
We are slow in updating Pixel Perfect Camera due to different priorities, but rest assured this package is not abandoned or anything. As the...
What happens if you don't do any rounding at all? Because internally the Pixel Perfect Camera rounds the position of both the camera and Sprite...
A video or a simple repro project would be helpful here.
We still haven't implemented the opaque texture feature for the 2D Renderer, but we are very close to starting.
Can you tell us all the steps you've taken?
I believe you'll need at least CM 2.4 to use the pixel perfect extension.