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I imported a character asset, as well as an animation asset. While trying to make an animation controller (Using the character, it's avatar, and...
I edited the permissions, and he was able to get access to the project, but he can't see any of the assets. He doesn't get any errors.
I can't add my friend to a project I'm working on, despite him being added to my organization, and him being able to access another project on...
I inverted the bits, and checked it both with the layermask set to player, and the layermask set to platform. Both situations yielded the same...
I fixed up my code, as you suggested, and now I am having the opposite problem. When I set the layermask to either player or platform, it doesn't...
Thanks for the advice!
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerScript : MonoBehaviour { private int...
Thx, it works now.
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LevelCameraScript : MonoBehaviour { void...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIManager : MonoBehaviour {...
Yeah, you are right. After my search turned up empty, I tracked down the problem to a missing DontDestroyOnLoad. Thanks!
private GameManager _gameManager; _gameManager = (GameManager)FindObjectOfType(typeof(GameManager)); if (_gameManager == null) {...
Yes it was.
Camera is mentioned 3 times, and cam is mentioned once. I have no clue what these are referring to, so I don't know which relevant variables/names...
Can you please clarify on the "Camera is the Camera class" bit?
I have already figured that out. Please read the entire thread. Currently my problem is that I need to find how to use FindObjectOfType to see if...
Well, there is one part of Unity's example I don't get. In (typeof(Camera)), what is Camera reffering to? (Ref.:...
I can't implement the FindObjectOfType because the game object I am calling is a prefab, and the scripting API says "::ref::.FindObjectOfType will...
private GameManager _gameManager; private GameObject _GameManager; _GameManager = GameObject.Find("WinTrophy"); if...
_gameManager = GameObject.Find("WinTrophy").GetComponent<GameManager>(); The above line of code is odd, as it gives me a NullReferenceException...