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Wasn't it the plan you had two years ago? ↓ How long will it take for you to take a decision to "improve your tools for the community and...
This comment suggests that Unity Technologies put some effort into Unity Answers in the past years which is an hilarious joke. Proof with this...
So, here we are, two years, and still not a single announcement about the future of Unity Answers. Please, prove me wrong @DetroitBrian. What will...
We are in an ambiguous situation here. Either Unity Technologies decided to get rid of Unity Answers, but in this case, having some notice or...
I am working for a company of ≈4000 persons (so, bigger than Unity Technologies), and while the Covid-19 had an impact on the business, I receive...
Here we are, one year, twelve months, three hundreds and sixty five days and as I would have guessed, not the slightest change has been made, not...
Almost 300 days, and not.a.single.change on the horizon @DetroitBrian. @AskCarol what did you mean by "coming weeks"? 23 have passed since your...
After three months of waiting without any news (please, correct me if I'm wrong), not a single change regarding UA, I believe I am actually...
It seems the problems have been fixed. If a moderator could close / delete this thread please. Thanks in advance.
Unity Answers has been broken for years, but recently, several other features broke even more: the upload of the images (throwing Error parsing...
Thank you Maru and Brian for your responses. I appreciate my post has been read and taken into account by Unity Technologies. If I can be of any...
Hello, This message is addressed to Unity Technologies. (@UnityMaru) Unity Answers has existed for more than 10 years. More than 370 000...
// At the top of the file using System; using System.Linq; using System.Collections.Generic; private void Start() {...
@Stephan_B With the TextMeshPro 2.1.0-preview3 version, I don't get the crash anymore on iPhone XS iOS13.3. I've also tested on an Ipad Pro iOS...
Hello @Stephan_B, Sorry for the late reply, I didn't have time to test before today. For an unexplainable reason, it worked today with the 2.0.1...
@Stephan_B Any news? I've added TextMeshPro in my game and it crashes on iOS when the scene containing the TextMeshPro gameObject is loaded. -...
Hello @Stephan_B, Do you have any news about this? My game crashes on iOS when the scene containing the TextMeshPro gameObject referencing the...
This problem is not related to the first one. I guess the origin of the two game objects are not at the exact same position.
At the top of your script: using System.Collections.Generic; using UnityEngine; using System.Linq; The functions you need: private...
Keep your Canvas in the Screen space if you have designed your system this way, but Screen space canvas are not meant to be moved in your scene....