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I've finally implemented the ability to terminate a script from outside the script, which kills all the coroutines. I'll try and get that on the...
Yeah that should work
@Jshh Hi! The SoundNodes are handled by the SoundHandler, which creates SoundPlayers. Have a look at the SoundPlayer's source, it simply uses...
@avillaindesire Great that that works for you. I'll have to think about the effect that has. Thanks
@avillaindesire Sorry, that affects too many things for the amount of time I have right now. I've adding global script interruption to my todo...
@avillaindesire My requirements were to drive the opening and closing of the dialog through the fluent script, I get why you'd want to be able to...
@avillaindesire Yes, there are some things I can do it make it more generic, I'll get to that at some points, thanks!
Hi! Can uSignal call methods ? Call the Run() method on the FluentScript. Thanks
Hi @Miguelfanclub ! Sorry for the late reply, I don't know why I'm not getting notification emails. "Language" is a type in Fluent Dialogue. It...
Hi, We eventually solved the issue by moving the directory to a different location. I don't know if the issue was a path length problem or some...
@SuperTopen, ok, there are lots of resources for that. Another way is to not call Run() on the FluentScript from your managing object but to call...
Hi @SuperTopen, I might be misunderstanding, does your question boil down to "I want to call a method on a different component" ? There are...
Hi, We eventually moved the project into a different folder which made the error go away. It might have been the path length, some permission...
Hi, -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/UnityEngine.TestRunner.dll Microsoft (R) Visual C#...
Hi, I've been trying to get my project to open on a colleague's mac for the last week. The project opens fine on my mac and pc. Here is the full...
Hi @BMoblivio! It seems your If() is setting a value instead of testing. Try If(() => boolholder.CubeYeet_test == false, ...) or If(() =>...
Hi Matteo! The FluentManger class was just an example. You can use whatever mechanism you want to determine if the player is in a position to...
@wolfulus In this conversations two questions are asked sequentially and the number of correct answers is yelled at the end. Is that what you had...
Damn sorry, for some reason I stopped getting email notifications from this thread. @sunmoonstarsrain I don't know why your text sizes are...
I think this might be a rough place to start to learn some of the basics, but lets give it a go. The code below runs when you click on a specified...