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Again, probably too late, but I had the same issue with the 2D version of the Cinemachine camera. For me, changing the Orthographic Size ever so...
In case anyone's browsing and having the same problem, with a bit of searching I found a wonderful free library in the Unity Asset Store called...
Hi everyone, I'm trying to understand whether it would be possible to create a sort of dynamic animation using Unity's built-in animation tools or...
Hi all. I'm working on a 2D platformer based on this guy's (amazing) tutorial series. I plan to study, extend, and shift his controller around...
Yeah I'm using transform.translate to move it flush with the object it's colliding with (that's what's not happening) and then setting the...
Hi everyone. This post is somewhat tied to my previous forum post here (and is actually mentioned within it). Basically I'm trying to build my own...
Hi everyone, I'm trying to implement 2D physics and collision detection in Unity using math instead of Unity's physics system so I can bypass the...
Thanks man, I don't know how I missed that in the documentation.
Hi guys. I'm prototyping a 2D platformer/climbing game, and I've generated a square grid of handholds that the player character can traverse....
Thank you so much! I don't know why that never occurred to me.
[ATTACH] Setting the layer as the default state doesn't quite work, here you can see that Jump_Enqa is set as the default state already, but the...
Hi all, I'm currently trying to refactor my player character's animation system using the newfangled substate machines for animator controllers,...
I made a ticket about this problem. They sent me an email saying, quote: "We have fixed this and problem will not appear in the next major...
Carter, Thank you SO much for this! I kept having problems with this for ages, and it's good to know it's just a flaw of Unity's and not some...
Thanks so much! This gives me a lot of info to work with.
Hey everyone, I need to find a way to create tile maps within Unity for a 2D pixel art platformer. There are a lot of options out there for how to...