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I take it you never got a reply here? I'm in the same boat. Unity 5.1.1f1. Build Player Settings: Scripting Backend - IL2CPP Architecture -...
*BUMP* Still can't figure out why updating Unity and Xcode would cause this error. The Android project came through the Unity upgrade just fine....
I would've thought it would still work as well. I only posted the top portion of the C class to keep the post short. Here's the class in its...
I upgraded to Unity 4.6.0f3 and Xcode 6.1.1. After doing this, I get a linker error when trying to build my Xcode project. I should point out...
Push.... I'd like an answer to this as well. I continue to be disappointed in the response to Android questions on this forum. The license is...
Here's how I got it to work in my app: C# void Update() { #if UNITY_ANDROID if (Input.GetKeyDown (KeyCode.Escape)) {...
None of the recommended approaches to this thread seem to work. I've dug through the Unity documentation and don't see anything explaining why...