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I have some good news. I thought that MaterialPropertyBlock is bound to material through renderer, but seems that was Mandela effect. Need to...
1. way. You can find shader which is used for building and then add into it current shader. That way you will merge both and will have all...
Remap is wrong choise. You want lerp. It will get your distance from min to max in range of 0 to 1.
Most easiest way for you is to make 2 renderers. Or as to say, just copy this renderer and in one select blue and in other red layer and...
I assume you do that with render feature. You can control it from script. Set layer filter at online game startup or if you use 2 features for...
Hello community and developers. Im moving my project from old renderer to URP. At start everything felt well thought out and transition went...
Run into WACK problems. Didnt knew how to solve, so with big tinkering and thanks to your example project i switched to C# UWP project and got...
Shouldnt generated c++ code use it just fine? If it is most plain c++ than most likely there will be problems, didnt thought about that before....
To Tautvydas-Zilys. As example, try Vungle windows SDK yourself. Il2cpp converts it, but result just not work. Seemingly It have more .Net core...
Hello Unity team. Using .net core libraries in editor does not work and il2cpp have convertion problems, but work in generated uwp project as...
How well this will work with assetbundle contents? I have big >4gb generated scene which loads most of content from assetbundles. Will in result...
Hello. Does anyone else have experienced line "clipping" with long lines - multiple screens long lines. At one end it draws nicely, but at other...
Heh. I found way what worked well. I added randomSeed to particle struct and that fixed absolutely every problem. So now others will know too....
As we all know particle system have very limited amount of public variables to use, but i came in situation where i need to give my own colors at...
Thanks. I already thought about compute shader, but didnt knew if it will work on mobiles and now knowing limitations good i went with...
Hello. I wish to know if its possible to put 2 textures in videocard and get after then back resulting one. I really dont need to draw it on...
Making a game, that's basically a 2D endless brawler, with a Mortal Kombat-esque chain combo system. Currently 20 hours in, and going strong! If...