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Check if you are using the same Quality settings, in URP, there might be build settings for different platforms, and you chose support in one...
Try changing to legacy, also you need to bake GI before rendering probes.
EDIT: I created new empty project, installed Bakery only and everything works. So something is wrong with my project apparently. EDIT2:...
Hi, i am trying to use sectors, and ran into the problem: I made 2 sectors. I bake 1, its fine, I bake second, it ruins uv's of the 1st one. I...
Got it, I also noticed that you do not support textures, I use CTS terrain shader and after conversion it turns distorted. (I know that standard...
Hi, I understand that you Limit Normal maps in 8 texture shader version (SRP Shader graph) due to 16 Samper limitation. But it should be possible...
Hi, progressive mesh runtime breaks UV's when decimating model, so it is not usable with baked lightmaps, is it possible to have UV's in place? Or...
Hi, I have the same object selected o 2 different pcs, manually replaced scene with metafiles, and all scene folder, also replaces all objects...
Same here, same problem on 10 machines starting this morning "publish" button does not appear.
Hi, I figured OUT that this result:[ATTACH] is caused by mesh light component on areal lights.
Hi, LODs keep baking black and white in one scene for me . Main LOD, sometimes LOD0 and LOD2 is fine, but lower LODS get what looks like over lit...
Hi, Light Baking (AO ) with "Draw instanced" is still not fixed in this one?
If you are using UWRP Put this script On the Main Camera, and add Signal (FadeIn or fadeOut) in your Timeline using System.Collections; using...
That was fast! Thanks :)
hi, just got your plugin, trying to implement it into LWRP 6.92 workflow. image below. [ATTACH] Got some warnings: [ATTACH] And object with...
Hi, Projectors are not visible in VR. Any way to fix it? Thanks Eugenijus
is there a way to simply remove all refletions ?
Standard shaders do work though?
Hi, your last RAM2019 update indicates that you fixed VR materials but for us using LWRP river in VR still has double reflections. Could you tell...
Yes, I was testing on a separate project :) Will keep LW for now, hoping to switch to HD in autumn :) Thanks