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I just bumped in to this issue as well. Would be nice to have some better way to handle this. IMHO I think it would be nice if isClient would be...
Same here!
Woot! Megathanks for that! :) IMHO this kind of information should be in the release notes. I just cut my compilation time in half, which is...
5.3.6 still not fixed :( [edit] I now noticed that it should be fixed in 5.3.7, when that comes out. Any idea when ?...
Still having this error from time to time. Using 5.3.5p4
Yes @aaronwbrown :D, sorry for the slow response. Here is the setup i am running....
I am trying this out right now and have it up and running but I cannot connect to it. Will keep working..
Hello, I am trying to run a unity player on OSX using batchmode, but my process becomes unresponsive after a few seconds. The project is a...
Ok. Is it possible to do this with current release, I mean with some extra work on my part, or do I have to wait ? If possible, could you please...
+1
Thx for this!
Hi! The asset has been working great until I tried implementing multiplayer support. I store away each device that is connected onto to a player...
Yes, I found that too. It worked! Thx @attilam
Also tried using 5.0.0f4 with same issue
I am still having this problem in Unity 5.1.0b3. I just filed a bug report including an example project demonstrating the issue. Bug Report:...
I keep getting this error rolling in the console while looking at the Player Setting using the new 5.1.0b3 EditorOnlyPlayerSettings property...
Is there a way to replicate this behaviour using a 2D sprite ? I have the main game made with regular 2D sprites, and HUD-UI is using the new UI...
This doesn't seem to work on UI game objects inside canvas. Should it not ?
What is the lowest supported iOS version in Unity 5 ? In the editor it seem to be 6.0. So if I need to support 5.0 I will have to keep using 4.6.x ?