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Maybe the bounce intencity of the point light is too high. Try lowering it! ;)
What about occlusion culling? Also I have LOD groups to almost all of my scene's GameObjects, but I only have one LOD and then just culling....
Is there a way to make CPU do some of the GPU's work?
Hello, Well, I am making a survival game where every time it begins I want it to make a copy of the starting terraindata so I can keep the trees'...
Should have mentioned that... I have already baked my scene with occlusion culling. But what is that far clipping? The far setting of the camera...
Hello!!! So I am trying to optimize my game, where I have that huge terrain with around 4-5 thousand speedtrees. Well, I do know how to optimize...
Well, yes, it is a very simple question... So, what you have to do is simply go to your terrain>detail>select the grass texture>edit details>edit...
I came across this problem a couple of times and I managed to find a pretty good solution, witch can come in handy if you also have a simillar...
I know this an old thread but hopefully someone will answer me... I cant understand why the trees are destroying themselves. I mean witch is the...
Have the same issue. So I tried disableing all my image effects and it is gone! EDIT: And by disableing Vsync wait for FPS is also gone and a...
Ah! It works! Thanks!:D:D Now I get it: It is like when you get a component, like the Transform, first you refer to it and you dont make a new...
Sorry guys for being so annoying, but how should I refence to it? I understand that is not a component!
By typing GetComponent(moveSpeedMultiplier); It says: "Unknown identifier: 'moveSpeedMultiplier'."
I wrote this: #pragma strict var speed: float; var script : UnitySampleAssets.Characters.ThirdPerson.ThirdPersonCharacter; function Start () {...
How? I am not familiar with these functions (I never heard them before!), sorry! :(
I have it at the standar assets... I have read it is the same! I have written this script: #pragma strict var points: float; var player:...
Hello Well, I am making a game where a third person AI from the unity sample assets is hunting you. So to make the game more intresting I want to...
Wow!!! Thanks a lot, I did it!!! I've been trying to make that tree for weeks!!!!
Hello guys, well I have been strugling for a while with blend trees and I couldnt find any tutorial or something that explains it. So my problem...
No problem... I did it by using Quaternion.Slerp. I just set from the rotation the turret already has and to the rotation the camera has. Then I...