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This post is about trying to remove the background of a render texture after a camera has rendered to it. I was trying my best to use a depth...
This post affects people struggling with world canvas text quality. I have been fooling around with text clarity in world space canvases quite a...
i believe I might have found the solution for my problem at least. I will describe my problem and the fix below: I attempted to use uGUI's...
@Ultroman Thanks for the advice, and yes my project has been under 'Force Tet' and 'Visible Meta Files' since we are using GIT to version control...
This happens to me quite a lot. I can't exactly reproduce it 100% of the time but it happens mostly when I save my project after adding new...
I encountered this error also and did a little tweaking. If you add this check at the top of the if else block, it will bypass any loops that...
I also am struggling with uGUI rawimage rendertextures. overlaying rendertexture rawimages on my GUI while retaining camera background...