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Really? Still not fixed??? That's ridiculous..
Chances are high mobile builds are subject to AOT-compilation issues
I have the issue that my point mode settings are greyed out on the shape controller and the edit spline button isn't triggering the point edit...
Try that: public void BoxFill(Tilemap map, TileBase tile, Vector3Int start, Vector3Int end) { int xDir = start.x <= end.x ? 1 :...
In case anyone is still looking: https://github.com/joexi/Excel4Unity or https://github.com/kimsama/Unity-QuickSheet
Save the reference to SomeManager.Instance in your class, don't retrieve it on every Update() call again
You could do some additional checking: public static class UHelper { public static bool IsEditorEnviromentPlaymode = Application.isEditor &&...
Same issue with completely new project in 2017.3 - Happens occassionally, next time I got it I'll send a bug report (Done: Case 980251)
@etoreo in your script you do: pCanvasRenderer.SetVertices(pVertexList); what does your pVertexList look like? And where are you setting the uvs?...
is fog on a specific layer or is it possible to use 2 cameras? 1 for UI, 1 for world + fog
Now I got it, the PointerEventData.pointerDrag. is a reference to the GameObject the drag occurs on, not the one which holds DragMe script so you...
Additionally i don't know either if it is correlating with the described issue, but when you drag a sprite from a DragMe onto a DropMe sprite, and...
Not sure about this but i think IBeginDragHandler like in the DragMe.cs script by Tim Cooper...
Not sure about this but i think IBeginDragHandler like in the DragMe script is bugging in a ScrollRect, it seems you can always drag the <Image>...
When in SpriteEditor editing the name of a sprite using a "t" letter, modifies the rect data of the sprite. BTW i'm loving the new UI!